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Pathfinder Adventure Path: The Show Must Go On (Extinction Curse 1 of 6) (P2) (164078201X)
Pathfinder Adventure Path: The Show Must Go On (Extinction Curse 1 of 6) (P2) (164078201X)

The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles! “The Show Must Go On” is a Pathfinder Second Edition adventure for four 1st-level characters. This adventure begins the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the Starstone Isles at the heart of the Inner Sea. The adventure also includes advice on how to run a traveling circus, new circus-themed rules, and a menagerie of monsters both wondrous and wicked. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

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Monster Manual: A Dungeons & Dragons Core Rulebook (0786965614)
Monster Manual: A Dungeons & Dragons Core Rulebook (0786965614)

Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual. The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters--how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun. Inside the Monster Manual you'll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches. '...What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one...'--Ed Grabianowski, io9.Gizmodo.com 'D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters.'--Neima Jahromi, The New Yorker - The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player's Handbook and the Dungeon Master's Guide. It's an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. - From an angel's wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease. - Rich descriptions of each monster help trigger your imagination. From the familiar ('vampires hate sunlight') to the arcane ('what color is the vapor from a gorgon's nose?'), the Monster Manual helps inspire your decisions and keep the game flowing smoothly. - In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. - Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

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Bonner Logan Pathfinder Gamemastery Guide (Special Edition) (P2) (1640781994)
Bonner Logan Pathfinder Gamemastery Guide (Special Edition) (P2) (1640781994)

Make Your Game Your Own!As the Game Master of a Pathfinder campaign, you're the architect of your players' adventures-a rewarding but sometimes challenging responsibility. With this book, your job just got a whole lot easier! Whether you're building your own monsters and adventures, looking for new subsystems to play out cinematic chases or tense infiltrations, or simply want to speed up your game with scores of NPCs ready for action, the Gamemastery Guide has you covered!The Pathfinder Gamemastery Guide includes: • Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes!• Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more!• All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character!• A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style “hexploration” and more! Plus, a universal victory point system to help you design your own subsystems!• More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!

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